Arkam is ...
Mark & Adam have been friends and collaborates since they met on the playground in third grade. In 2012 they joined creative forces and started Arkam LLC.
Mark is a firm believer that no matter how grand the project, the experience is individual - and success is measured by the level of connection formed with the viewer. He graduated from The Cooper Union in 1999 and started his career working on visual effects for film, TV, and commercials. Prior to co-founding Arkam, Mark was an integral part of a small team at 3dsite/Living Pictures developing and creating real-time animated characters for Walt Disney Imagineering (WDI) and Pixar. His first collaborative project was Turtle Talk with Crush which allows audiences to talk and interact with the popular, laid back turtle from Finding Nemo. While Crush’s screen time in the movie is only a few minutes, the project’s success is in its ability extend the character’s reach beyond the film and meaningfully connect with audiences. After completing Turtle Talk he went on to create series of real-time animated projects such as Monster Inc. Laugh Floor located at DisneyWorld MGM and Stitch’s Encounter located in HongKong and Euro Disney. During those projects Mark worked as Lead Character Technical Director and help manage a team of 25 other artists including modelers, animators, programmers, and concept artists.
Arkam Co-Founder Adam Jenkins is an award winning designer and animator. After graduating from the Kansas City Art Institute in 1999, Adam moved to Los Angeles where he worked at the advertising and branding studio The Wow Factor Inc (WFI) creating the countdown animation for the New Year’s Eve ball drop in New York’s Times Square. During his time at the WFI, Adam was an integral part of several big digital sign launches in Times Square for clients such as Coca-Cola, Discover Card, Ford, Pontiac, and Skechers winning multiple Aurora, Addy, and Telly Awards along the way. In 2006 Adam joined the production team at G4TV’s “Attack of the Show” (AOTS) and “X-Play.” From concept to completion, he was responsible for creating graphics for well over 1000 episodes spanning six and a half years.